/*************************************************************************
 *
 *  $RCSfile: dyn.hxx,v $
 *
 *  $Revision: 1.2.2.1 $
 *
 *  last change: $Author: mh $ $Date: 2003/01/27 16:58:05 $
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 *  either of the following licenses
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 *  Sun Microsystems Inc., October, 2000
 *
 *  GNU Lesser General Public License Version 2.1
 *  =============================================
 *  Copyright 2000 by Sun Microsystems, Inc.
 *  901 San Antonio Road, Palo Alto, CA 94303, USA
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 *  Sun Industry Standards Source License Version 1.1
 *  =================================================
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 *  Source License Version 1.1 (the "License"); You may not use this file
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 ************************************************************************/

#ifndef CSV_DYN_HXX
#define CSV_DYN_HXX



namespace csv
{


/** @resp
    Dyn owns an object on the heap, which will be automatically
    deleted in its D'tor.

    @descr
    Dyn's main purpose is for class members on the heap:
    You can't forget to delete them in the D'tor. Constness will be transfered
    to the hold object.

    Dyn forbids the CopyC'tor and operator=(). So you can't incidentally
    run into problems with compiler defined CopyC'tor or operator=() of the
    owning class. If you need those, you have to define them explicitely - as
    you should do anyway with all classes, that own members on the heap.

    Dyn also works with incomplete types.
    You only need to write
    class DX;
    but needn't include  #include <DX>.hxx.
    This is a difference to std::auto_ptr, where it is not absolutely clear
    if it is allowed to use it with incomplete types.

    You can also use Dyn within function bodies, to make them exception safe.

    @attention
    If you use Dyn with an incomplete type, the owning class needs to
    define a non-inline D'tor. Else the compiler will complain.
*/
template <class DX>
class Dyn
{
  public:
    // LIFECYCLE
    /// From now on, let_dpObject is owned by this Dyn-object.
	                    Dyn(
							DX *		        let_dpObject = 0);
						~Dyn();
    // OPERATORS
	/** This deletes a prevoiusly existing dpObject!
        From now on, let_dpObject is owned by this Dyn-object.
    */
	Dyn<DX> &		    operator=(
							DX *		        let_dpObject);
    /// @return true, if any valid object is hold, false else.
						operator bool() const;

	const DX *		    operator->() const;
    DX *			    operator->();

    const DX &		    operator*() const;
    DX &		        operator*();

	// OPERATIONS
    /** @return The hold object on the heap.

        @ATTENTION
        The caller of the function is responsible to delete
        the returned object

        @postcond
        this->dpObject == 0.
    */
    DX *	  	        Release();

	// INQUIRY
    /// Shorthand for operator->(), if implicit overloading of -> can not be used.
	const DX *		    Ptr() const;

	// ACCESS
    /// Shorthand for operator->(), if implicit overloading of -> can not be used.
	DX *			    Ptr();
	/// So const objects can return mutable pointers to the owned object.
	DX *			    MutablePtr() const;

  private:
  	/*  Does NOT set dpObject to zero! Because it is only used
  	    internally in situations where dpObject is set immediately
  	    after.
  	*/
  	void			    Delete();

  	/**	Forbidden function!
  		-------------------
  		Help ensure, that classes with
  		dynamic pointers use a selfdefined copy constructor
  		and operator=(). If the default versions of these
  		functions are used, the compiler will throw an error.
  	**/
  					    Dyn( const Dyn<DX> & );
  	/**	Forbidden function!
  		-------------------
  		Help ensure, that classes with
  		dynamic pointers use a selfdefined copy constructor
  		and operator=(). If the default versions of these
  		functions are used, the compiler will throw an error.
  	**/
    Dyn<DX> &		    operator=( const Dyn<DX> & );

	// DATA
    /// An owned heap object. Needs to be deleted by this class.
	DX *		        dpObject;
};


// IMPLEMENTATION


template <class DX>
void
Dyn<DX>::Delete()
{
	if (dpObject != 0)
		delete dpObject;
}       

template <class DX>
inline
Dyn<DX>::Dyn( DX * let_dpObject )
    : dpObject(let_dpObject) {}

template <class DX>
inline
Dyn<DX>::~Dyn()
{ Delete(); }


template <class DX>
inline Dyn<DX> &
Dyn<DX>::operator=( DX * let_dpObject )
{   Delete();
    dpObject = let_dpObject;
    return *this;
}

template <class DX>
inline
Dyn<DX>::operator bool() const
{ return dpObject != 0; }

template <class DX>
inline
const DX *
Dyn<DX>::operator->() const
{ return dpObject; }

template <class DX>
inline DX *
Dyn<DX>::operator->()
{ return dpObject; }

template <class DX>
inline const DX &
Dyn<DX>::operator*() const
{ csv_assert(dpObject != 0);
  return *dpObject;
}

template <class DX>
inline DX &
Dyn<DX>::operator*()
{ csv_assert(dpObject != 0);
  return *dpObject;
}

template <class DX>
inline DX *
Dyn<DX>::Release()
{ DX * ret = dpObject;
  dpObject = 0;
  return ret;
}

template <class DX>
inline const DX *
Dyn<DX>::Ptr() const
{ return dpObject; }

template <class DX>
inline DX *
Dyn<DX>::Ptr()
{ return dpObject; }

template <class DX>
inline DX *
Dyn<DX>::MutablePtr() const
{ return dpObject; }

}   // namespace csv



#ifndef CSV_HIDE_DYN
#define Dyn ::csv::Dyn
#endif


#endif


